homelate: (you got me)
Sayori ([personal profile] homelate) wrote2018-03-29 09:49 pm

[community profile] melodiesofeternity app

Player
Name: Eli
Age: 23
Personal Journal: [personal profile] 173s
Contact: [plurk.com profile] 173ELI
Other In-Game Characters: Apping [AU] Minato Arisato

Character
Name: Sayori
Age: 18
Gender: Female
Canon: Doki Doki Literature Club
Canon Point: Post-Deletion (Normal Ending)

History: Sayori is the childhood friend of DDLC's protagonist, a bubbly girl who thrives on being able to make others happy. After sort of cornering him with a promise to her friends that she was bringing a new member, he joins and is surprised that Sayori has found something she has a genuine passion in, noting her tendency to become really absorbed in something for a week and dropping it just as quickly. She also has trouble with cleanliness and organization, which makes the protagonist fuss over her in the way she did that the protagonist never joined clubs. They were very close as kids, but she started sleeping in, they didn't visit each other as much, and as a whole, the club was an opportunity to reconnect. What the protagonist didn't realize that Sayori, dwelling on her lack of abilities and low self-worth, was suffering from depression hidden behind a cheerful facade.

Regardless of the choice of love interest, she, Yuri, and Natsuki are all programmed to fall in love with the protagonist, and very shortly after Sayori's confession and with the implication her depression was amplified by Monika, she is found dead in her room on Monday morning, whether she was rejected or not. The game snaps back, and having deleted her character, the game goes on and repeats as if Sayori did not exist. When the player rebels against staying with Monika and deletes her character file in Act 3, Monika confesses that she didn't have the heart to completely delete her friends and restores them. All seems well for a while, with Sayori as the new president, Natsuki and Yuri holding no ill-will towards each other, and the protagonist joining of his own volition. But Sayori then thanks the player for deleting Monika, and attempts to replicate her action of trapping the player to only be with her, having gained self-awareness from her new position as literature club president. Monika is able to delete Sayori once again before it progresses, and proceeds to uninstall the game after concluding there could be no happiness for the literature club, that someone would always be subject to the epiphany that nothing was real, and she could not let it happen to anyone else.

This Normal End is from where she'll be played, but notably, in the Golden End she simply thanks the player for making all the girls happy and the game isn't uninstalled. In an Easter Egg where Monika is prematurely deleted during Arc 1, Sayori screams from her revelation and immediately breaks the game by killing herself and leaving the words: "Now everyone can be happy"; an immediate END screen can also happen when you delete Sayori.

Personality: Sayori is a kindhearted girl, a mediator in arguments, a joker who's able to make others laugh around her, both intentionally and unintentionally. Though she seems pretty reckless, from bumping into things to constantly waking up late, not having the cleanest room, and having had several hobbies she's tried and dropped because they just didn't click with her short attention span; Sayori found her passion in literature, and joined the new club created by school star Monika, becoming Literature Club Vice-President. Though Monika is the most charismatic, she admits Sayori may be better at dealing with people. She's affectionate, bubbly, and actively aims to make people feel good about themselves, such as the most obviously insecure Yuri. It's one of her gifts.

Despite not being that much of a role model herself when it comes to achievements, she fusses over the well-being of the protagonist, who she worries will become a NEET (basically a shut-in), essentially manipulating him into the club by mentioning she's already promised she'd bring a new member, and that one of them, Natsuki, made cupcakes for them. This mischievous side exasperates the protagonist, though given Sayori's insecurities, it's likely she only shows this side to those she's comfortable with. Sayori jokes that they take care of each other better than they do themselves.

As the protagonist gets closer to other members of the club, Sayori's state seems to deteriorate, and it becomes clearer why even such a sunshiney person on the outside likes poems that are "bittersweet". From the selection of words that the protagonist can use to create poems, it is shown she enjoys dark themes as she does lighthearted ones. In truth, many of her flaws created, or are caused by, her depression. Though the depths of it were turned fatal by Monika, it had already existed written into her character. It's why she wakes up late, can't concentrate, and how just existing is difficult. Feeling like any concern for her is wasted, she never wants her vulnerable side to be revealed to the world, and would rather suffer in silence than let anyone know, only cracking when the protagonist pushes her to tell the truth. Her importance and belonging in the world directly correlates to her ability to make people happy-- and yet, she's run out of her own happiness and doesn't know what to do about it, as reflected in her poem Bottles.

Happy thoughts, happy thoughts, happy thoughts in shards, all over the floor. / They were supposed to be for my friends(...)

Once Sayori and the others are restored for Act 4, Sayori experienced Monika's revelation, as the new Literature Club President, also having knowledge of everything else that's happened after her death and what are within the game. As of the Normal Ending, this Sayori also quickly attaches herself to the player, and removes interference from Natsuki and Yuri (however, they are not deleted). Not a lot of time is spent with this Sayori--the "together forever" she desired a short-lived fantasy--before Monika hijacks the game for the final time to save the player, Sayori's data glitching and writhing in pain before the rest of the game is uninstalled.

Having died repeatedly and now alive again with the complete knowledge she and her world are a fabrication, Sayori floats toward an uncertain direction, more sensitive now than ever that she can't be certain of what is real. But stripped of her power to manipulate her world, things may end differently than her attempting to force the one real person to love her. She's a broken young woman, who in all likelihood will repeat the mistakes she made before, and wear that cheerful and smiling mask, crying endlessly behind it.

+ Kindhearted, Calming presence
- Self-depreciative, Bad attention span
~ Bubbly exterior, Sensitive to stress


Samples:

1. A tag / Action
You've been worrying about me? Aww... that's really nice of you. But that's no good! I know I'm not all that helpful in a fight-- but the worst I'm getting into are some minor scrapes. It's pretty hard for me to aim rocks, or find nice ones to throw... And I'm probably hurting myself more from falling over than getting hit...

It's just a small thing, but I'd rather that than sit around and do nothing~

[ She's laughing again, but it sounds a little forced to someone keen enough on people who fake bubbliness. Sayori's more affected by this Freelancing than she'd care to admit. After some silence, she's uh, maybe joking, maybe serious. But she sure has the bright eyes to match with the casual, throwaway idea. ]

Do you think they'd let me have a cheerleader job? I'd probably be a little better at that than throwing rocks.

2. Open prompt / Prose
Reality. Fantasy. Different worlds. Different faces. A program. Coded to get along. Coded to fight each other. Coded to fall in love. It sounded much better when people just said destiny. Sayori's lips thin. What was control? If she went and smashed her face into a nearby stone wall-- something so illogical, was that still something calculated? Destined. Inescapable. Could she try to break free? With enough improbabilities, would she be her own person? But did it have a point? This was the only identity she's known. She can't just mold it out of convenience. Even before this epiphany that destroyed how she told right from left, she didn't know what she wanted "Sayori" to be.

Her swallow was dry. Despite her seething self-hatred, there were people who were dear to her, who loved her as she was. Or at least, the Sayori that they saw. The cheerful one who raised up spirits, made others laugh with her clumsiness, and not much else. But it's... something. Not nothing. To be above nothing was the bare minimum reason to find happiness at this moment in time.

The stars were pretty though.

She held her chest, and the memories from the past few months flow. Some funny, some sad, some scary, and... many happy. There's a feeling of warmth, from friendships that don't feel manufactured. It just so happens that she sees one of the figures in her mind, also out and about in this unholy hour. Sayori greets before she thinks, "Heeeeey...!!"

And just as impulsively, she began to run toward them. Just a couple minutes ago, she was doubting the ties that bonded people together. The irony isn't lost on her once she stops, out of breath and out of shape, one of her hands clutching onto her friend's shoulder.

"I was... thinking..." She panted, with an unreadable expression, "That we're friends. That's real... right? Nobody made us do it. It was... our choice..."

Some seconds of silence sink in, and Sayori backpedals into a panic. What the hell did she just say? Nobody knew what she was feeling, except for... Sayori stammered, letting go of them and trying to not seem like the awful weirdo that deceived people into her charade. Her hands were flailing all over the place, and voice cracked; "I-- ah... Never mind! People sure get phil-- cheesy, when it's um... late... right?"

Truth be told, she had no idea what time it was.

3. TDM 1, TDM 2

Vaikuntha
Moogle Name: Beau
Moogle Gender: Male

First Job: Freelancer
Second Job: Puppet Master